Iwata at the 2011 Game Developers conference
Started in 2011 Nintendo Direct is an online presentation produced by Nintendo, where information regarding the company's content or franchises is presented, such as information about games and consoles.
Helped the team in the final year of production, after rewriting the entire code that would have taken 2 additional years with the way they had things going, creating a solid friendship between Itoi and him.
Memorizing the code of the entire program he was able to make adjustments his superior requested within minutes.
I was right there, sitting by programmers, in the trenches, reading code together, finding the bugs, and fixing them together.
Willingly taking a 50% paycut and reducing the price of 3DS by 32%, managed to raise sales by 260% from previous period.
When Gamefreak were developing Pokemon Gold and Silver, only Johto was available to explore in the game. Iwata thought that players deserved more, so he spent some of his spare time squeezing in the entirety of Kanto (the region from Pokemon Blue and Red) using some very heavy compression.
Iwata turned a maths game into an industry phenomenon, and he knew and cared enough about the project to see it through personally.
Saito suggested a game that captured the feeling of seeing a girl on the train and wanting to talk to her, but not knowing her name. Iwata never stopped thinking about the idea, rolling it into features like the DS’s Pictochat and the 3DS’s Streetpass..